Rujukan Lembah gerun

Petikan

 

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  2. Kageki, Norri (12 June 2012). "An Uncanny Mind: Masahiro Mori on the Uncanny Valley and Beyond". IEEE Spectrum. New York City: Institute of Electrical and Electronics Engineers. Dicapai pada 1 April 2015.
  3. Jentsch, Ernst (25 August 1906). "Zur Psychologie des Unheimlichen" (PDF). Psychiatrisch-Neurologische Wochenschrift (dalam bahasa German). 8 (22): 195–198. Diarkibkan daripada yang asal (PDF) pada 2 October 2019. Dicapai pada 11 July 2016.CS1 maint: unrecognized language (link)
  4. Misselhorn, Catrin (8 July 2009). "Empathy with inanimate objects and the uncanny valley". Minds and Machines. Heidelberg, Germnany: Springer. 19 (3): 345–359. doi:10.1007/s11023-009-9158-2.
  5. Freud, Sigmund (2003). The Uncanny. Diterjemahkan oleh McLintock, D. New York City: Penguin Publishing. m/s. 123. ISBN 9780142437476.
  6. Tinwell, Angela (4 December 2014). The Uncanny Valley in Games and Animation. CRC Press. m/s. 165–. ISBN 9781466586956. Dicapai pada 13 January 2015.
  7. 1 2 Mori, M (2012) [1970]. "The uncanny valley". IEEE Robotics & Automation Magazine. 19 (2): 98–100. doi:10.1109/MRA.2012.2192811.
  8. 1 2 Rhodes, G. & Zebrowitz, L. A. (eds) (2002). Facial Attractiveness: Evolutionary, Cognitive, and Social Perspectives, Ablex Publishing.
  9. Roberts, S. Craig (2012). Applied Evolutionary Psychology. Oxford University Press. m/s. 423. ISBN 9780199586073.
  10. Moosa, Mahdi Muhammad; Ud-Dean, S. M. Minhaz (March 2010). "Danger Avoidance: An Evolutionary Explanation of Uncanny Valley". Biological Theory. 5 (1): 12–14. doi:10.1162/BIOT_a_00016. ISSN 1555-5542.
  11. Ramey, 2005.
  12. Saygin, A.P. (2011). "The Thing That Should Not Be: Predictive Coding and the Uncanny Valley in Perceiving Human and Humanoid Robot Actions". Social Cognitive and Affective Neuroscience. 7 (4): 413–22. doi:10.1093/scan/nsr025. PMC 3324571. PMID 21515639.
  13. Ho, C.; MacDorman, K. F. (2010). "Revisiting the uncanny valley theory: Developing and validating an alternative to the Godspeed indices". Computers in Human Behavior. 26 (6): 1508–1518. doi:10.1016/j.chb.2010.05.015.
  14. Kiderra, Inga (14 July 2011). "Your Brain on Androids". UCSD News. Diarkibkan daripada yang asal pada 16 July 2011.
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  16. 1 2 Ferrey, A. E.; Burleigh, T. J.; Fenske, M. J. (2015). "Stimulus-category competition, inhibition, and affective devaluation: a novel account of the uncanny valley". Frontiers in Psychology. 6: 249. doi:10.3389/fpsyg.2015.00249. PMC 4358369. PMID 25821439.
  17. Ferrey, A. E.; Burleigh, T. J.; Fenske, M. J. (2015). "Stimulus-category competition, inhibition, and affective devaluation: a novel account of the uncanny valley". Frontiers in Psychology. 6: 249. doi:10.3389/fpsyg.2015.00249. PMC 4358369. PMID 25821439.
  18. Elliot, A. J.; Devine, P. G. (1994). "On the motivational nature of cognitive dissonance: Dissonance as psychological discomfort". Journal of Personality and Social Psychology. 67 (3): 382–394. doi:10.1037/0022-3514.67.3.382.
  19. 1 2 3 Mathur, Maya B.; Reichling, David B. (2016). "Navigating a social world with robot partners: a quantitative cartography of the Uncanny Valley". Cognition. 146: 22–32. doi:10.1016/j.cognition.2015.09.008. PMID 26402646.
  20. Burleigh, T. J.; Schoenherr, J. R.; Lacroix, G. L. (2013). "Does the uncanny valley exist? An empirical test of the relationship between eeriness and the human likeness of digitally created faces" (PDF). Computers in Human Behavior. 29 (3): 3. doi:10.1016/j.chb.2012.11.021.
  21. Yamada, Y.; Kawabe, T.; Ihaya, K. (2013). "Categorization difficulty is associated with negative evaluation in the 'uncanny valley' phenomenon". Japanese Psychological Research. 55 (1): 20–32. doi:10.1111/j.1468-5884.2012.00538.x. |hdl-access= requires |hdl= (bantuan)
  22. Schoenherr, J. R.; Burleigh, T. J. (2014). "Uncanny sociocultural categories". Frontiers in Psychology. 5: 1456. doi:10.3389/fpsyg.2014.01456. PMC 4300910. PMID 25653622.
  23. Moore, R. K. (2012). "A Bayesian explanation of the 'Uncanny Valley' effect and related psychological phenomena". Scientific Reports. 2: 555. Bibcode:2012NatSR...2E.864M. doi:10.1038/srep00864. PMC 3499759. PMID 23162690.
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  25. Burleigh, T. J.; Schoenherr, J. R.; Lacroix, G. L. (2013). "Does the uncanny valley exist? An empirical test of the relationship between eeriness and the human likeness of digitally created faces" (PDF). Computers in Human Behavior. 29 (3): 3. doi:10.1016/j.chb.2012.11.021.
  26. Yamada, Y.; Kawabe, T.; Ihaya, K. (2013). "Categorization difficulty is associated with negative evaluation in the 'uncanny valley' phenomenon". Japanese Psychological Research. 55 (1): 20–32. doi:10.1111/j.1468-5884.2012.00538.x. hdl:2324/21781.
  27. Kätsyri, J.; Förger, K.; Mäkäräinen, M.; Takala, T. (2015). "A review of empirical evidence on different uncanny valley hypotheses: support for perceptual mismatch as one road to the valley of eeriness". Frontiers in Psychology. 6: 390. doi:10.3389/fpsyg.2015.00390. PMC 4392592. PMID 25914661.
  28. Burleigh, T. J.; Schoenherr, J. R. (2015). "A reappraisal of the uncanny valley: categorical perception or frequency-based sensitization?". Frontiers in Psychology. 5: 1488. doi:10.3389/fpsyg.2014.01488. PMC 4300869. PMID 25653623.
  29. Ferrey, A. E.; Burleigh, T. J.; Fenske, M. J. (2015). "Stimulus-category competition, inhibition, and affective devaluation: a novel account of the uncanny valley". Frontiers in Psychology. 6: 249. doi:10.3389/fpsyg.2015.00249. PMC 4358369. PMID 25821439.
  30. Kaplan, F. (2004). "Who is afraid of the humanoid? Investigating cultural differences in the acceptance of robots". International Journal of Humanoid Robotics. 1 (3): 465–480. CiteSeerX 10.1.1.78.5490. doi:10.1142/s0219843604000289.
  31. Ferrari, F.; Paladino, M.P.; Jetten, J. (2016). "Blurring Human–Machine Distinctions: Anthropomorphic Appearance in Social Robots as a Threat to Human Distinctiveness". International Journal of Social Robotics. 8 (2): 287–302. doi:10.1007/s12369-016-0338-y. |hdl-access= requires |hdl= (bantuan)
  32. Yalom, Irvin D. (1980) "Existential Psychotherapy", Basic Books, Inc., Publishers, New York
  33. Cathy S. Gelbin (2011). "Introduction to The Golem Returns" (PDF). University of Michigan Press. Dicapai pada 18 December 2015.
  34. Gray, Kurt; Wegner, Daniel M. (1 October 2012). "Feeling robots and human zombies: Mind perception and the uncanny valley". Cognition. 125 (1): 125–130. doi:10.1016/j.cognition.2012.06.007. ISSN 0010-0277. PMID 22784682. S2CID 7828975.
  35. Stein, Jan-Philipp; Ohler, Peter (1 March 2017). "Venturing into the uncanny valley of mind—The influence of mind attribution on the acceptance of human-like characters in a virtual reality setting". Cognition. 160: 43–50. doi:10.1016/j.cognition.2016.12.010. ISSN 0010-0277. PMID 28043026. S2CID 2944145.
  36. Kitta MacPherson (13 October 2009). "Monkey visual behavior falls into the uncanny valley". Proceedings of the National Academy of Sciences. Princeton University. 106 (43): 18362–18366. Bibcode:2009PNAS..10618362S. doi:10.1073/pnas.0910063106. PMC 2760490. PMID 19822765. Dicapai pada 20 March 2011.
  37. Brown, Mark (19 July 2011). "Science Exploring the uncanny valley of how brains react to humanoids". Wired.
  38. Ramsey, Doug (13 May 2010). "Nineteen Projects Awarded Inaugural Calit2 Strategic Research Opportunities Grants". San Diego, California: University of California San Diego. Dicapai pada 20 March 2011.
  39. Saygin, A.P. (2011). "The Thing That Should Not Be: Predictive Coding and the Uncanny Valley in Perceiving Human and Humanoid Robot Actions". Social Cognitive and Affective Neuroscience. 7 (4): 413–22. doi:10.1093/scan/nsr025. PMC 3324571. PMID 21515639.
  40. Kiderra, Inga (14 July 2011). "Your Brain on Androids". UCSD News. Diarkibkan daripada yang asal pada 16 July 2011.
  41. Robbins, Gary (4 August 2011). "UCSD exploring why robots creep people out". The San Diego Union-Tribune.
  42. Palmer, Chris (2 July 2011). "Exploring 'The thing that should not be'". Calit2.
  43. Tinwell, A. (2011). "Facial expression of emotion and perception of the Uncanny Valley in virtual characters". Computers in Human Behavior. 27 (2): 741–749. doi:10.1016/j.chb.2010.10.018. Unknown parameter |displayauthors= ignored (bantuan)
  44. Tinwell, A. (2010). "Uncanny Behaviour in Survival Horror Games". Journal of Gaming and Virtual Worlds. 2: 3–25. doi:10.1386/jgvw.2.1.3_1. Unknown parameter |displayauthors= ignored (bantuan)
  45. Tinwell, A. (2011). "The Uncanny Wall". International Journal of Arts and Technology. 4 (3): 326. doi:10.1504/IJART.2011.041485. Unknown parameter |displayauthors= ignored (bantuan)

Sumber petikan umum

  • Bartneck, C., Kanda, T., Ishiguro, H., & Hagita, N. (2007). Is the uncanny valley an uncanny cliff? Proceedings of the 16th IEEE, RO-MAN 2007, Jeju, Korea, pp. 368–373. doi:10.1109/ROMAN.2007.4415111
  • Burleigh, T. J. & Schoenherr (2015). A reappraisal of the uncanny valley: categorical perception or frequency-based sensitization? Frontiers in Psychology, 5, 1488. doi:10.3389/fpsyg.2014.01488.
  • Burleigh, T. J., Schoenherr, J. R., & Lacroix, G. L. (2013). Does the uncanny valley exist? An empirical test of the relationship between eeriness and the human likeness of digitally created faces. Computers in Human Behavior, 29(3), 759–771. doi:10.1016/j.chb.2012.11.021
  • Chaminade, T., Hodgins, J. & Kawato, M. (2007). Anthropomorphism influences perception of computer-animated characters' actions. Social Cognitive and Affective Neuroscience, 2(3), 206–216.Journal of Vision, 16(11):7, 1–25. doi:10.1167/16.11.7
  • Cheetham, M., Suter, P., & Jancke, L. (2011). The human likeness dimension of the "uncanny valley hypothesis": Behavioral and functional MRI findings. Frontiers in Human Neuroscience, 5, 126.
  • Ferrey, A., Burleigh, T. J., & Fenske, M. (2015). Stimulus-category competition, inhibition and affective devaluation: A novel account of the Uncanny Valley. Frontiers in Psychology, 6, 249. doi:10.3389/fpsyg.2015.00249
  • Goetz, J., Kiesler, S., & Powers, A. (2003). Matching robot appearance and behavior to tasks to improve human-robot cooperation. Proceedings of the Twelfth IEEE International Workshop on Robot and Human Interactive Communication. Lisbon, Portugal.
  • Ishiguro, H. (2005). Android science: Toward a new cross-disciplinary framework. CogSci-2005 Workshop: Toward Social Mechanisms of Android Science, 2005, pp. 1–6.
  • Kageki, N. (2012). An uncanny mind (An interview with M. Mori). IEEE Robotics & Automation Magazine, 19(2), 112–108. doi:10.1109/MRA.2012.2192819
  • Kätsyri, J. & Förger, K. & Mäkäräinen, M. & Takala, T. (2015). A review of empirical evidence on different uncanny valley hypotheses: support for perceptual mismatch as one road to the valley of eeriness. Frontiers in Psychology, 6, 390. doi:10.3389/fpsyg.2015.00390
  • Misselhorn, C. (2009). Empathy with inanimate objects and the uncanny valley. Minds and Machines, 19(3), 345–359.
  • Moore, R. K. (2012). A Bayesian explanation of the 'Uncanny Valley' effect and related psychological phenomena. Scientific Reports, 2, 864, doi:10.1038/srep00864.
  • Mori, M. (1970/2012). The uncanny valley IEEE Robotics & Automation Magazine, 19(2), 98–100. doi:10.1109/MRA.2012.2192811
  • Mori, M. (2005). On the Uncanny Valley. Proceedings of the Humanoids-2005 workshop: Views of the Uncanny Valley. 5 December 2005, Tsukuba, Japan.
  • Pollick, F. E. (forthcoming). In search of the uncanny valley. In Grammer, K. & Juette, A. (Eds.), Analog communication: Evolution, brain mechanisms, dynamics, simulation. The Vienna Series in Theoretical Biology. Cambridge, Mass.: The MIT Press.
  • Ramey, C.H. (2005). The uncanny valley of similarities concerning abortion, baldness, heaps of sand, and humanlike robots. In Proceedings of the Views of the Uncanny Valley Workshop, IEEE-RAS International Conference on Humanoid Robots.
  • Saygin, A.P., Chaminade, T., Ishiguro, H. (2010) The Perception of Humans and Robots: Uncanny Hills in Parietal Cortex. In S. Ohlsson & R. Catrambone (Eds.), Proceedings of the 32nd Annual Conference of the Cognitive Science Society (pp. 2716–2720). Austin, TX: Cognitive Science Society.
  • Saygin, A.P., Chaminade, T., Ishiguro, H., Driver, J. & Frith, C. (2011). The thing that should not be: Predictive coding and the uncanny valley in perceiving human and humanoid robot actions. Social Cognitive and Affective Neuroscience, 7(4), 413–422. doi:10.1093/scan/nsr025
  • Schoenherr, J. R. & Burleigh, T. J. (2014). Uncanny sociocultural categories. Frontiers in Psychology, 5, 1456. doi:10.3389/fpsyg.2014.01456
  • Seyama, J., & Nagayama, R. S. (2007). The uncanny valley: Effect of realism on the impression of artificial human faces. Presence: Teleoperators and Virtual Environments, 16(4), 337–351. doi:10.1162/pres.16.4.337
  • Tinwell, A., Grimshaw, M., & Williams, A. (2010) Uncanny Behaviour in Survival Horror Games. Journal of Gaming and Virtual Worlds, 2(1), pp. 3–25.
  • Tinwell, A., Grimshaw, M., & Williams, A. (2011) The Uncanny Wall. International Journal of Arts and Technology, 4(3), pp. 326–341.
  • Tinwell, A., Grimshaw, M., Abdel Nabi, D., & Williams, A. (2011) Facial expression of emotion and perception of the Uncanny Valley in virtual characters. Computers in Human Behavior, 27(2), pp. 741–749.
  • Urgen, B. A. & Saygin, A. P. (2018). Uncanny valley as a window into predictive processing in the social brain. Neuropsychologia, 114, 181–185. doi:10.1016/j.neuropsychologia.2018.04.027
  • Vinayagamoorthy, V. Steed, A. & Slater, M. (2005). Building Characters: Lessons Drawn from Virtual Environments. Toward Social Mechanisms of Android Science: A CogSci 2005 Workshop. 25–26 July, Stresa, Italy, pp. 119–126.
  • Yamada, Y., Kawabe, T., & Ihaya, K. (2013). Categorization difficulty is associated with negative evaluation in the "uncanny valley" phenomenon. Japanese Psychological Research, 55(1), 20–32.
  • Zysk, W., Filkov, R., Feldmann, S. (2013). Bridging the Uncanny Valley - From 3D humanoid Characters to Virtual Tutors. The Second International Conference on E-Learning and E-Technologies in Education, ICEEE (2013), p. 54-59. ISBN 978-1-4673-5093-8, 2013 IEEE. doi:10.1109/ICeLeTE.2013.6644347